These are the paths of each of the 8 actors, given by imposing Cartesian coordinates on the simplified grid city layout in our MPEG animation. That is, the 8-by-8 grid is referred to by:

	(0,7)	(1,7)	(2,7)	(3,7)	(4,7)	(5,7)	(6,7)	(7,7)
	
	(0,6)	 ...	 ...	 ...	 ...	 ...	(6,6)	(7,6)

	 ...							 ...

	 ...							 ...

	 ...							 ...

	 ...							 ...

	(0,1)	(1,1)	 ...	 ...	 ...	 ...	 ...	(7,1) 

	(0,0)	(1,0)	(2,0)	(3,0)	(4,0)	(5,0)	(6,0)	(7,0)

We give the paths as a sequence of ordered pairs, indicating that the actor in question visited those intersections in that order.

The paths are:

Readers may notice some actors repeat path-components, as if in a loop, before moving elsewhere. A common reason for this is the high attractiveness value of those path-components (see our text representation of the city for those attribute values). In our implementation, however, actors' subjectively judge path-components to be less attractive after having visited them. In that way, they eventually free themselves from these local minima/ tourist traps.
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