Upon connecting to the server, the client issues a message of the form
-some arbitrary identifier-
-the name of the problem to work on-
the server will respond with
-some number-
-the times you can try the problem-
-time limit-
-turn limit-
the client will then send
to which the server responds
-the count of how many rounds you've done-
-that same number-
at this point the client may do any calculations, as the clock is running.
the server will give states like this
(this will only appear if the goal has been met)
-atoms-
-values-
an atom
-the name of the predicate-
-a term- (0 or more of these)
-another term-
a value
-a term- (0 or more of these)
-another term-
the client responds with actions
-the name of the action-
-a term- (0 or more of these)
-another term-