T. Edmunds, D. Kaufman, P. G. Kry, D. K. Pai, S. Sadhukhan, S. Sueda, D. Wang, and Q. Wei
Abstract
We demonstrate the Scarlet Knight Interactive Persona, a life-sized animated
human avatar which interacts with users using stereo vision. Interaction includes
mimicry (where the Knight moves around his domain to reflect the users
position in the world), and game play (in which the users movement is
construed as mark placement in a game of tic-tac-toe).


Remarks
This work is described in:
Last Modified: August 5, 2004