Perceptual Rendering for Learning Haptic Skills
IEEE Haptics Symposium, 2008
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We approach the problem of creating haptic
simulators that effectively impart skill without
requiring high-fidelity devices by identifying
perceptually salient events that signal transitions
in the interaction. By augmenting these events, we
seek to overcome deficiencies in the fidelity of the
rendering hardware.
We present an extension of event-based haptic
rendering to noncollision events, and we describe a
user-study of the training effectiveness of passive
force-field haptic simulation vs. active
eventaugmented simulation in a tool-manipulation
task. The results indicate that active augmentation
improves skill transfer without requiring an
increase in the quality of the rendering device.